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1. [June] Module Teiracide - Afterburners & Microwarpdrives - in Player Features and Ideas Discussion [original thread]
Remember the nano nerf ! http://community.eveonline.com/news/dev-blogs/speed-rebalanced/
Does Destiny not have the problems with ludicrous speed anymore?
- by Fergus Runkle - at 2015.06.02 09:37:33
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2. Sticky:[Carnyx] Sentry Drone Adjustments - in Player Features and Ideas Discussion [original thread]
Isn't the real issue the Drone Damage Amps? Drone ships were not (that I remember) classed as OP before the introduction of those modules. But their bonus's were setup to give them a good and competitive damage output without DDA's because they (...
- by Fergus Runkle - at 2015.05.31 20:04:01
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3. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Caleb Seremshur wrote: That was not my point. The point is ECM as a system sucks and I'd like to see it modified. Got a good suggestion? One which scales acceptably (not like the remote reps, which scales far too well,...
- by Fergus Runkle - at 2015.05.21 08:44:48
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4. Sticky:[Carnyx] The Jackdaw - in Player Features and Ideas Discussion [original thread]
Seriously, more powergrid required (unless of course you want to force people to fit rockets all the time?) 5 t2 lml with a t2 ab and you have 25.5pg left. Not enough to fit even the storyline MSE.
- by Fergus Runkle - at 2015.05.13 08:58:53
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5. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: CCP Rise wrote: Quote: but atm we dont have a proper missile systems outside of spacialised frig owning system and brawling HAMs, (yes you need webs to apply damage) I mean if this is actually the root of a lot ...
- by Fergus Runkle - at 2013.11.27 22:35:00
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6. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: It really seems there's two different discussions taking place. One is simply whether or not rapid light missiles deserve a nerf of any kind, and the other is whether or not the proposed mechanic will be fun/powerful. I th...
- by Fergus Runkle - at 2013.11.12 13:15:00
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7. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
How about instead of messing with the stats for a launcher you actually mess { FIX} with the stats for the missiles so that HML and HAM ARE the best choice weapons for hitting same size opponents and RLML come in as dedicated anti support weapons.
- by Fergus Runkle - at 2013.11.08 19:18:00
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8. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
Dark Stryke wrote: Denidil wrote: Looks good Rise - I don't know if you saw my post on reddit - but looking at this numbers it makes my post even more relevant: The Ore Hold on the Orca needs to be a LOT larger... 300k m3 - 400k m3 given the...
- by Fergus Runkle - at 2013.06.26 15:18:00
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9. About the Eos' model - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Eos would use the Myrm hull
Sleipnir would use the Hurricane hull
Abso would use the Harb hull
Nighthawk would use the Drake hull
yes yes yes OH GOD YES
- by Fergus Runkle - at 2013.06.07 21:51:00
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10. Your thoughts on Factional Warfare is requested! - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Ginger Originally by: Tharrn If you want to make it the awesome version then please, please, please make it so that someone who has ****ed off a faction enough can no longer dock at their stations. Nothing turns ...
- by Fergus Runkle - at 2007.09.21 13:58:00
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11. Your thoughts on Factional Warfare is requested! - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Ginger Currently we forssee battles over low sec systems, fighting can occur everywhere but low sec will be the focal point of the too and fro initially. Looking back over the problems Aurora had with people "eve...
- by Fergus Runkle - at 2007.09.17 22:32:00
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12. Divisional Wallets when ? - in Player Features and Ideas Discussion [original thread]
So Divisional Wallets didn't make it into Revelations 1. There was no trace of this much requested feature at all. Has anyone heard anything that might indicate this is at least on a list of things to do somewhere ?
- by Fergus Runkle - at 2006.12.01 23:34:00
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